West End Games, publishers of the Star Wars roleplaying game at the time had to adhere to this. This locks in the size of the Executor at eight kilometers long (five miles), and for years after that, it was the accepted length. It says, quite firmly, that the Executor is five times the length of a regular Star Destroyer. Velasco and published by Del Rey Books in 1984. The first source to attempt to say anything definitive about a Star Destroyer length is A Guide to the Star Wars Universe, written by Raymond L. For those doing the math nowadays, based on how big we understand Cloud City to be, that puts the Executor at a whopping 48 kilometers in length, or 30 times the size of a regular mile-long Star Destroyer. The next source to weigh in on anything quantitative is The Art of The Empire Strikes Back (1980) which tells us, rather unhelpfully, that Vader's Star Destroyer has "twice the destructive capability of any craft in the Imperial fleet." In 1983, in The Empire Strikes Back National Public Radio Dramatization has Lando Calrissian eyeball Vader's flagship to be about three times the size of Cloud City, a measurement that is no help given that Cloud City's size is never specified. We can take it as canon that the Executor is indeed more awesome than a regular Star Destroyer, but specifics about size are lacking. The six huge ships are surrounded by a convoy of smaller spacecraft. It just says the following:ĭarth Vader's Star Destroyer, larger and more awesome than the five Imperial Star Destroyers that surround it, sits in the vastness of space. Does the script say anything on how big the Star Destroyer is supposed to be? Alas, no. So we are forced to turn to text and see what's been written about the Star Destroyer length. Han & Chewie would go on to endlessly debate this view.īut even here there are camera-based unknowns like lens-type and focal length that could affect how big the objects in the image appear. Shots like this give us the closest clue: But the problem is that shots in Episodes V and VI rarely line up the ships perfectly for us to measure. If we accept that a regular Star Destroyer is a mile-long, then we have an accurate "yardstick" by which to measure the Executor. And it shows in the spin-off books and guides that have come after The Empire Strikes Back, in that the size of the Executor has varied over the years. And that's what's spawned all sorts of debate on what the intended size of Darth Vader's Super Star Destroyer should be. That's a long way of saying it's hard to measure a ship by looking at the screen. Yes, they're built to a certain scale, but in the set-up of an optical composite, the arrangement of ships can be composed to the frame, and it gets harder and harder to establish what the true size of any given object can be. Motion control models, however, aren't as rigidly defined. Sure, some shots may fudge things in the composite, but in general, all the elements within a CG shot are to scale with one another, and by opening up the assets on a computer, you can find out how big a model is supposed to be. Today's era of computer-generated visual effects offer an advantage, in that there are set numbers that define the "real" size of CG starships. What's the kerfuffle about? In case you haven't heard, the size of the Executor has, for years, been a contested thing. The last one, in particular, is a topic fraught with controversy with impassioned opinions that have sparked many a damned fool idealistic crusade. But now you've got another data point on the ongoing debate.Įtiquette dictates that to avoid upset feelings or arguments, there are three things you never discuss at the dinner table: religion, politics, and the lengths of Super Star Destroyers. I'll let someone else duke it out to settle that statistic. Keep in mind, big overhauls and even some small mods won't work together and the experiences can range from game crashes to no mods loading at all, but it has worked for me and many other people, so give it a shot and see what happens for you I suppose.I say intended size, because I'm not about to weigh in here with a canonical size of the in-universe vessel after all these years. Then just put a space between the two STEAMMOD's like so, Lastly Copy and Paste the STEAMMOD=# you found into there. Most mods on teh workshop have this number in the description of the mod/submod you are downloading.ģ) in your library, right click on Star Wars Empire at War and select 'Properties'. To run multiple mods at the same time (things like main mods and submods that change the original mod, or just a couple small change mods at the same time) what you need to do is simple.ġ) You need to have downloaded all the mods you are trying to use together. I know this conversation is old, but since I found this on the top page of Google while looking for the same question, I reckon putting the answer here will help others.
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